| Indivisible; Action RPG Metroidvania from the makers of Skullgirls | |
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| Topic Started: Jul 3 2015, 12:48 AM (4,308 Views) | |
| Justin_Brett | Nov 30 2015, 01:09 PM Post #46 |
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>not The Kid |
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| SomeDwarf | Nov 30 2015, 05:23 PM Post #47 |
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Am I the only one who thinks it's weird to set an artstyle and a setting and then throw in a bunch of goofy ass guest characters who kinda clash with everything else you established? I mean, sure, it probably wasn't going to get funded otherwise. But it just feels strange from a worldbuilding perspective. Edited by SomeDwarf, Nov 30 2015, 05:23 PM.
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| fakeangel | Nov 30 2015, 05:32 PM Post #48 |
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They are from a paralel, unrelated dimension. This is the official explanation, btw. |
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| Karthulu | Nov 30 2015, 05:51 PM Post #49 |
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Yeah, I'm a fan.
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Well it managed to get 44k in the span of 4 hours, so I think Indivisible is looking pretty good right now. The Baz push is real. |
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| Prozach | Nov 30 2015, 06:35 PM Post #50 |
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NOPE.
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This desperation push is coming off as especially desperate. Seems like the late donors aren't even in it to fund the game, but rather to either help save the company or pay for assets completely separate from the core experience. It just comes off as really shoddy marketing of their product. SHOVELKNIGHTSHANTAESKULLGIRLSTRANSISTORalso we have an actual game in here tooINDIESINDIESINDIES |
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| Fireball Spam | Dec 1 2015, 04:34 AM Post #51 |
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Agreed. The sheer desperation is drowning out virtually everything else, and for all of Ahad's "less is more" talk about the subdued and relatively plain designs for the normal characters, these 10 (one is a boss) indie guest characters make him look ridiculous. Someone best described the game's current selling point as this: "A shovel-wielding knight, a genie with magical hair, a luchador, and a skateboarding Tyrannosaurus Rex team up to fight an ancient evil from India." At this point Indivisible seems like it's doomed regardless of whether it can reach the funding milestone. |
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| Cheer This Dan | Dec 1 2015, 05:48 AM Post #52 |
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Big Hoss
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I get your point but when you write it down like that it makes it sound like the greatest game ever made. |
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| Captain Rodriguez | Dec 1 2015, 08:28 AM Post #53 |
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People aren't going to remember this game for whatever it was trying to be. At this point it's just become Super Smash Bros: Indie Game Edition. |
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| FreewayKnight | Dec 1 2015, 01:42 PM Post #54 |
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GWA-HA-HAR!
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Well regardless of how much they are pandering, it seems to be working. They are about 130K away from their goal. |
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| lazybones18 | Dec 1 2015, 11:47 PM Post #55 |
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less than $50k away from the goal. let's fucking do this |
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| Suspicious_Cook | Dec 2 2015, 02:22 AM Post #56 |
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Congratulations on keeping the lights on, LabZero. I will enjoy this game whenever it comes out. |
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| Nap1400 | Dec 2 2015, 02:25 AM Post #57 |
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They did it again guys. Let's hope it was worth it. |
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| Fireball Spam | Dec 2 2015, 09:26 AM Post #58 |
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Zubaz and Transistor Red really got them that much cash so soon? Huh. I can't help but feel that this game tanking is just a matter of when and the only thing that could have changed was the ballpark date. The intense struggle to get the funds, the crucial inclusion of tons of guest characters for both the extension and the final deadline, the really scattered and shotgun-style character and setting design with little to no cohesion, and general issues with the company makes this game's chances feel like one hell of an uphill struggle. If the guests somehow start leading to additional fees the publisher might try to cancel the game as well. |
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| Captain Rodriguez | Dec 2 2015, 09:28 AM Post #59 |
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I don't like how this game was basically funded by putting in guest characters. "Hey guys, our own IP is so uninteresting that nobody wants to fund it, BUT HEY LOOK IT'S SHOVEL KNIGHT WILL YOU PLEASE GIVE US MONEY NOW???" |
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| Nap1400 | Dec 2 2015, 10:13 AM Post #60 |
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Alright, I gotta vent. I'm having a really hard time seeing what people are saying when this game is going to fail with Lab Zero's financial struggles and poor handling and yadda yadda. I completely agree that this game was probably too big of a project to take on right after the Skullgirls DLC and that Lab Zero probably should've worked on something smaller before doing this. And yeah, the guest characters being a big factor of why the game was funded certainly stings, but I like to think there was more to it than that. The campaign managed to get an extension. That meant they needed to raise 900k in 40 days, more than Skullgirls got in the entirety of its campaign period. The guest characters were only announced after that threshold was crossed. Maybe it resulted in a big push, but said push was really only enough to get it past that point where people were able to see the possibility of the game actually succeeding, and that's when the money truly started flowing in. Even so, I still think that even if the guest characters weren't there, there was a good possibility that the final week push could've driven it to succeed. In 2 days they managed to raise 200k and break that 1.5m goal with plenty of time to spare. And any talk on this game possibly not getting developed after this campaign to me is complete and utter BS. The Skullgirls campaign managed to not only deliver with its 5 announced DLC characters, stages, and voice packs, but overdeliver by including 6 characters and even more stages than we initially planned for. It was all done with the same 829k budget they got from the campaign. If that doesn't say proper money management than I don't know what does. The fact of the matter is, I want to see Lab Zero succeed because they really have been screwed over a bunch before (thanks Konami). I didn't want them to break up because maybe they pushed a little too hard. I played the Indivisible prototype and absolutely adored it; it was something completely different than what I'm used to in RPGs, and would've backed the game had I the money. The game might not be everyone's cup of tea, but I just don't like seeing all the negativity surrounding this when there's such a positive net gain through all of it. |
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7:31 PM Jul 10