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VGCW Suggestions and Feedback; Ideas welcome!
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Topic Started: Jul 29 2015, 03:07 PM (57,505 Views)
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Justin_Brett
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Aug 3 2016, 10:54 PM
Post #676
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Like what? This keeps getting said but I dunno what exactly you want creative to do, they already had to rewrite a large part of the season.
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Weldar
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Aug 3 2016, 11:45 PM
Post #677
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That's just it though, they did this time and it works. The simple act of portryaing Bison as getting desperate due to his failures made a big difference. The Blood Falcon army could have been part of creative's plan from day 1 for all we know but reframing it in that way to fit the context helped it be a lot better received.
Or say with the robot master season (I wasn't actually watching then so I'm just going off what I've read here), what if due to the success of the robots Wily and Eggman had actually taken over towards the end. You could robotize a few more people, maybe book some robot vs robot matches and explain away not the whole roster being robots as they're slowly working their way through the roster. You could still have the same finale with the unleashing of Nightmare Gabe but have it be more of a last stand against complete takeover.
I do agree that I think having planned overarching plot is a good thing. I think its even fine to have a set plan for where its going to end up, just also leave room to have multiple paths for how to get there so you can adapt to the situation.
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pyrrhickong
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Aug 4 2016, 02:05 AM
Post #678
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Alright, just had a stretch of time to look nicely at End Game. Here are my general thoughts:
-Wily is a fucking treasure. Give this man two more castles and a mojito.
-Overall, I felt that this season had lofty ambitions that were never quite realized. Having to create a new arena for each individual show, plus book a hometown match, add editing, tie certain areas into plotlines, pace the PPV's to be in specific locations... it all seemed, at least from an outside perspective, like a cute idea that was more fully realized in the first three episodes of the season and then kinda fell off the rails. This season also saw the resolution of Barret's career, Flint's heel turn, the resolution of the Birds of Prey and Captain Falcon's career, Blood Falcon needing multiple segments, Bison getting presence pretty much each show, Zangief getting a segment at least every other show, Vegeta getting a segment every other show, the Dragons gauntlet, and later Ganondorf's... whatever with the briefcase. All of these factors kind of just fell inwards on one another for the later half of the season - felt like the floor was being made while the show inched forward, or that the foundation was shaky and potholes were constantly being fallen into.
-A lot of plans resting on the shoulders of certain wrestlers. People point to Bison and Blood Falcon as the big offenders, but it's also damaged Sho's credibility giving him a plot-related entrance and him not performing up to snuff.
-I think you guys know this, but you just seemed overwhelmed and hoping for big payoffs at key points to really go your way... and those not really going anywhere. In the future, having a villain is absolutely fine, but protect them a bit more. Dracula was the most protected villain through Season 4, and he worked exceptionally well due to it - the LMS with Mac was a fresh match. Bison... wasn't a villain you could do this with, since his body of work was consistently 'good', but not necessarily consistently 'guaranteed winning', and the TOH era has seen the rise and fall of many classics (Dante and Wily being the most glaring examples, with Bowser, Kanji, Arino, Waluigi, and Knuckles all saying hi, too). If you need a monster, play with something like Kefka's Season 5 gauntlet. If not abused, I don't think we minded that God Kefka's opponents came in injured - it made it all the more amazing when Flint stood up to him that time. I'm of the opinion that making a match harder for a guy to win is indefinitely better than plot rigging.
-Honestly? I'd let the newcomers breathe before getting made to be in a plotline. Quickly elevated into plot superstars include Kefka, Gray Fox, Asura, and now Raiden. I understand that Edgeworth and Armstrong were, as well, but Armstrong happened to work out exceptionally well, and Edgeworth also was swiftly given matches. In addition, both plot-important positions made sense for both men, and weren't pivotal to anything wrestling-wise. Fox and Asura needed wins at key points and didn't get them. Kefka was SUPER protected for Seasons 4 and 5 so that his End Game appearance could be even larger and greater. Raiden... has a pretty obvious path, but he's gonna get a ton of focus before getting a chance to win a lot of people over just with in-ring talent because of being embroiled with Vegeta. It makes for an inorganic storyline that CAN work, but the trigger should be told at a time that's natural, as opposed to when it would make sense from a narrative and pacing standpoint of "okay it's been enough time we want a robot raiden now". I know that can't always be the case but... yeah, it's rough, buddy.
-Not a fan of Falcon dying. Nice he got a win on his way out, but now we lose a personality and things are just really grim. He served a purpose essentially to just totally die. The fact that he spoke during his recovery scene also made it pretty obvious he was gonna come back for the specific suicide spot. No real conclusion to Falcon's arc as a wrestler, just a conclusion to a plotline that he happened to be a part of that removed him for a season and then he died.
-LOVED the inter-champion promos tonight. Very solid, established great levels of motivation, built on previous conversations to make each fight really come to an actual head.
-Love the creativity for Main Events all through the season, always fun to watch those and always great to look forward to them. Things like the Baby Park match still put a smile on my face, I still tell friends to go see it even if they don't know about VGCW. Match creativity with as limited format as you guys have has been absolutely spot-on. Except for endgame, but it worked since it was a lot of feuds coming to a head.
-Armstrong didn't swear a lot this time! Thanks!
-Dracula's writing was fantastic all season. Perfect tweener champ to carry the league, combining holier-than-thou insults with a gentleman's swagger and the chance to listen to his opponents before dismissing them. He was a charismatic champion, something we haven't had in quite a while, and he fulfilled the role fabulously. Commanding attention to the mic was as damn good a factor as his matches for calling his reign one of the all-time greats for me.
I leave this season feeling mixed, but hopeful. It very much felt like a growing pains season, trying to expand from a very successful Season 11 following in the footsteps of Bazza and trying to find an identity with an overarching storyline, capitalizing on both wrestler popularity and a hot new idea. I think the weight of everything made it be pushed too far, and while I worry that Sons of the Patriots is more of the same in that regard with eyes in every corner and a unified villain for all shows, they're enough of a shadow organization and The Boss has been played up for THE MISSION for so damn long that I'm willing to read them as a group staying in the back for at least a while longer, and spreading through multiple programs allows them a LOT more room to breathe and heel it up at the right times.
Thank you guys for doing this. I don't wanna seem super negative, as I really enjoy the product and do want to see more. Just my own reflections as I look back. But right now, we've got Phoenix fulfilling a years-long dream, Ganondorf able to cash in at any time and angered enough to actually do it, the most fun casual champ we've had since Dan Vs Knuckles Vs Dan Vs Knuckles, a super healthy tag division, and roster slots freeing up so we can get hype for potential newcomers. I feel good, I feel that good things will happen. Thank you guys for this entertainment. Truly.
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Introbulus
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Aug 4 2016, 08:50 AM
Post #679
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I'd like to take a moment to reflect on something personal: Phoenix Wright was the first VGCW Wrestler I ever saw, back when he first fought the Mysterious Mr. L. He's a major figure in the history of the company's lore, but he's also my introduction to VGCW as a whole, so it's a real treat to finally see him as champion.
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As for actual feedback, I do like the idea of keeping some plot segments from being too focused on an immediate payoff - one huge reason Bison's plot segments felt off was because his results in-ring did not match the level of threat we were expected to believe he represented. This is the same problem, but in the opposite direction, that Season 8 had.
That being said, both times this happened the resolution came in a similar way - Season 8 saw Gabe 'fire' Protoman from his 'job' of fighting robot masters (an absolute golden highlight of that season) and in this season, everything started coking together as Bison got more and more desperate to appease his shadow boss, culminating in the unleashing of 1000 Blood Falcon Clones.
And strangely, I don't think there's any better way to handle situations like this. You give a plot some time to see if it's panning out, and adjust the script if it doesn't to account for show shenanigans. You could do as was done with Drac and protect him with a stable (nobody seemed to mind Dan constantly losing during Wrestlvania, but he WAS a joke back then...) but I think overall, just reacting to how things come out is the best anyone can do.
I am pretty satisfied with how this season ended. I kinda wish Falcon was still around, and I think that some of the side plots were a little lackluster (Sho and Zangief in particular, but I'm giving Ganon and Edgy another few matches since theirs aren't quite resolved yet) but overall, I'm happy, and looking forward to season 13.
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slashkamei
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Aug 5 2016, 07:13 PM
Post #680
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Learning to make a good caw since 2k13
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I really hope you keep pulling off those Swerve newcomers like you did with Raiden, that was still amazing and I do hope to see more
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Rude_Semprini
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Aug 7 2016, 12:09 PM
Post #681
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Have we considered the very real possibility of giving all of Armstrong's minions ridiculous MGS-style codenames in a particular theme?
Sho can be "MULTIPICATION BADGER"! Flint is "DEICIDE RATTLESNAKE"! Asura is "SCREAMING GUY"!
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Bandit
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Aug 7 2016, 12:36 PM
Post #682
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I'd like to suggest to bring back Dr. Eggman for the next season, Robutnik showed his shtick by now and i prefered Eggman to come back.
Since both character were the talk of the day in the thread i and others made their points on the characters and why one is better then the other
http://forum.vgcw.net/topic/11213821/372/ it starts at the very bottom.
I'd really, really want Dr.Eggman back.
Edited by Bandit, Aug 7 2016, 12:38 PM.
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MaxOfFewTrades
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Aug 8 2016, 04:22 AM
Post #683
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I miss Eggman as well, unless you guys have something planned that ONLY Robotnik can do, please give us the Masterplan.
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OrgaFlow
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Aug 8 2016, 10:05 AM
Post #684
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Thirding that. I honestly expected Wily trying to turn his slightly racist partner back into his old, nagging self after getting his belt stolen.
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slashkamei
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Aug 8 2016, 10:28 AM
Post #685
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Learning to make a good caw since 2k13
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I'm not sure if someone already brought this issue up, but could you maybe have your Tag Team Champions show up more in singles or even tag matches? I know we NEVER got to see Red or Illidan's Singles champ entrances since winning the belt, they only showed up in plot, which is fine and all, though I'd like our champions to have more matches in between title defenses is all.
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OrgaFlow
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Aug 8 2016, 11:51 AM
Post #686
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- slashkamei
- Aug 8 2016, 10:28 AM
I'm not sure if someone already brought this issue up, but could you maybe have your Tag Team Champions show up more in singles or even tag matches? I know we NEVER got to see Red or Illidan's Singles champ entrances since winning the belt, they only showed up in plot, which is fine and all, though I'd like our champions to have more matches in between title defenses is all. If there is one thing I liked about Scoprions reign, it was him still appearing to the occasional match. Of course, sending your champ out like that can backfire quite a bit (Scorpion vs. Phoenix comes to mind), but I think that would help alleviating the issues with champs sitting idly by until a new challenger approaches.
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JCW555
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Aug 8 2016, 12:04 PM
Post #687
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The Archives Guy
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- OrgaFlow
- Aug 8 2016, 11:51 AM
- slashkamei
- Aug 8 2016, 10:28 AM
I'm not sure if someone already brought this issue up, but could you maybe have your Tag Team Champions show up more in singles or even tag matches? I know we NEVER got to see Red or Illidan's Singles champ entrances since winning the belt, they only showed up in plot, which is fine and all, though I'd like our champions to have more matches in between title defenses is all.
If there is one thing I liked about Scoprions reign, it was him still appearing to the occasional match. Of course, sending your champ out like that can backfire quite a bit (Scorpion vs. Phoenix comes to mind), but I think that would help alleviating the issues with champs sitting idly by until a new challenger approaches. Or just more defenses in general.
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Captain Rodriguez
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Aug 8 2016, 01:21 PM
Post #688
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"Individual members of the challenger/champion teams fight each other in singles" is tag team feud building 101. And it doesn't matter if someone doesn't "look strong", since at the end of the day it's about how well you function as a unit, not as a singles wrestler. Obviously this shouldn't be done for every feud since it would get formulaic, but it's something to consider to give the tag champions more outings if necessary.
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Soundwave
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Aug 9 2016, 03:01 AM
Post #689
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- Captain Rodriguez
- Aug 8 2016, 01:21 PM
"Individual members of the challenger/champion teams fight each other in singles" is tag team feud building 101. And it doesn't matter if someone doesn't "look strong", since at the end of the day it's about how well you function as a unit, not as a singles wrestler. Obviously this shouldn't be done for every feud since it would get formulaic, but it's something to consider to give the tag champions more outings if necessary. They did it for Toejam and Earl vs The Dragons last season which worked out well since that was TJ&E's first singles matches ever and Billy and Jimmy also don't venture into singles much.
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Fireball Spam
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Oct 1 2016, 10:18 AM
Post #690
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So, World Tour was a more tumultuous season than Gameshark Attack, but overall I still very much enjoyed it.
Positives
* The production values stepped it up in a big way. The opening map was an ever-present fun example of this, even going to space and back in one episode. Arino's Game Center CX segments continued and stayed as enjoyable as ever, even foreshadowing his next match against a debuting Ridley. On a smaller scale, we got some other neat things such as Red's taunt-based emoting, Goemon getting his Super Sayian form, and Justin Roberts terrifying the hell out of James. Plot-wise, I feel that the greatest example of this quality was the Ace Attorney court case, capturing the series so dang well in what was also one hell of a plot (more on that later).
* The greatest example overall, however, was the arenas. For every single episode there was a brand new stadium prepared to truly give the World Tour an adventurous feel. The sheer effort you guys put into every episode for that was amazing, and each place had a distinct identity and worked as best as possible with this game. The grassy Mushroom Kingdom: The high-tech Mute City with F-Zero boost pads everywhere and a city in the barricades; the spartan and rusty Midgar that was outright darker due to the plate; the fancy stonework and tons of blood (stains or otherwise) at Blood Money; the desolate, nature-reclaimed ruins of Hyrule (that were reminiscent of the Zelda Universe website too, as a little aside); and more. It's a shame the servers had been down for months before this season began, because a lot of good work went into every locale. The absolute epitome of this all was hands down Mega Evolution. This was a show that had a new ring for every match, and even gave each battle a certain theme to go along with the participants and/or the context. The sheer effort displayed there was truly worthy of End Game or more, and Gary's dual Rumbles made it one hell of a super show.
* The crowd cheers and boos in each episode were another fun element that truly emphasized the globe-trotting nature of the season. For each place to have a hometown hero was nice and led to some minor feel-good moments if they won and possible heel seeds, or even just quirky "lol" moments, if they lost. We got some neat guest appearances to go with some locales too, and the unique events that occurred at some of these places also gave an extra touch to the tour, with my favorite still being the "Baby Park" Iron Man match between Toad and Bowser. Also, though the game caused this, "Nintendo 6-4" is still gold.
* The Blood Falcon army really helped salvage Shadaloo's plans. They gave it much-needed muscle that wasn't dependent on ring wins and their personalities really worked well with the absurdity of a Falcon army. Also, while it was entirely a glitch in both instances, them trying to absorb/assimilate Jensen and Travis was hilarious.
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* The character writing stayed up with the high standard set by Season 11 and in many cases got even better. Small-scale endearing banter was often present somewhere, such as between The Practice, King Vegeta's court, Sonic and Knuckles' new teams, etc. We also got some nice serious moments too, from Barret's talk with Flint to the Mika and Zangief arc that slowly opened the once-oblivious Russian's eyes. On the more grand and large-scale side, Dracula's promos as champion were excellent, with a sophistication and formality that could be fierce and biting at the same time (the latter especially against Flint). Wily got more boisterous and cheesy as he picked up momentum, and Shadow Ball Valley found a good stride that PK Chu sorely needed.
Perhaps the best single example of this was Barret Wallace. From the moment Barret answered Dracula's challenge he basically began shining like a star. Through his initial stakes, the talk with Flint, and his speech at Midgar, the man known as "Mr. Eternal Top Ten", long considered a choke artist, was able to get almost the entire world behind him. Barret Wallace won the people's confidence again, something close to unthinkable at the end of Gameshark Attack. He was also all too aware of his failed attempts at getting gold and, should he lose at Blood Money, would have retired for his own sake as well. Fan hopes were rallied and complaints were answered in a very satisfying package overall. The timing with the FF VII reboot was nice too, and though this was by chance, the fact that the lead-up to Blood Money took place during Black History Month and Lent was a great little real-life push for Barret's bout with a vampire.
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* While I personally haven't seen Nick as a underdog in a long time, his plot nonetheless worked for the crowd at large. Also, I liked how, to reflect how far he's come, he stood strong despite all the doubts and was committed to fight to the very end. There was no verge of a breakdown and no pep talk, but he proved he didn't need one. The dude was ready to be at End Game and to be a champion. The way Nick even spent a Finisher in the Rumble just to hit Bison with a Verdict was a neat little revenge too, and he tossed Heavy out in style to sort of get his win back to hit the ground running as contender.
* The Mavericks had some good plot moments, but their End Game promo was easily one of their best period. Air Man's natural selection promo was incredible, and the way he transitioned from overly literal to matter-of-fact terrifying was very smooth. Breezy's great at being scary and logical in a way only a robot can, and he used his monstrous image from EGX1 to excellent effect this season by going undefeated. Also, the dual Finisher that won the titles was a perfect Glitch Man moment that both stepped it up for the PPV and went so well with his plot arc. Break Man has made an art of winning in a way that just flips the bird to humanity and his opponents and it meshes so well with his plot of turning against them.
* Finally, I loved King Vegeta's royal court. Vegeta let his ego start running wild and it was hilarious, leading to the Sayian becoming increasingly unhinged. Pretty much everything he touched turned to gold, and his feud with Gary was one of the highlights of the season. The fact that these two had legit merits to their names while clashing in such petty ways was amusing, and it was also a testament to how far both of these former jobbers had come. The Ace Attorney plot was the pinnacle of this entire feud, delivering on the dueling egos to the fullest with good moments peppered throughout, and it ultimately gave us the Double-Rumble spectacular that was Mega Evolution, a perfect display of Gary's arrogance and him being ten years old. His ultra piped-in cheers were great too. The conclusion gave us the king match at End Game as well, and while Johnny Cage didn't have much time to work with, the main reason he had an uphill battle for getting support was that Vegeta had been acing his reign so hard.
Negatives * It's been said a number of times now, but this season ultimately saw a lot of 50/50 momentum. I understand that picking fresh match-ups was a priority, especially in the 12th season of VGCW, but at times the game just doesn't cooperate on the momentum front. Also, it's good to keep some new match-ups saved for later, but I don't think that was ever likely to become an issue. The 50/50 started getting resolved in the final third of World Tour, so that went well. * I've never played Asura's Wrath, but from the sound of it Asura does have a calm state even when rather irritated. At first I thought that Bison had used Psycho Power to ensnare him in a constant negative fury, but with both Asura and Flint abandoning the dictator at EGX2, it leaves us wondering just how much of his own will Asura currently has. * Senator Armstrong swore too much in the first half of the season. While his profanities are among MGR:R's more popular quotes, in context he generally only said them in the middle of a fight or when especially angry. Outside of those moments he was generally well-spoken. I understand that there's no viable mid-match dialogue and working for Gary can be irritating at times, but the cursing is probably better off saved for rare moments of Armstrong being livid. This is something that greatly improved during the second half of the season. --------------------------------------------------------------- * The briefcase plot had some promise, but ultimately it wound up feeling rather anti-climactic and like a way to stall Ganondorf from basically dropping a nuke on the title scene for fear that he'd usher in a Scorpion-style reign. Now, it did draw extra attention to Ganon's MITB status, a sort of "oh man if he gets that back everyone's fucked" that implied he'd be unstoppable cashing in like no one else could be. However, the abrupt return of the case made that stumble a bit, and unfortunate circumstances at End Game made him seem very easily thwarted despite his best efforts. This was Ganondorf, mocked for three and a half years as having an intro slower than cosmic time, suddenly being fast. In fact, before Nick could even begin celebrating his victory Ganondorf was cashing in. This was a ruthless, gold-starved Ganon who wasn't even letting the party begin before he crashed it. Finally, the iconic fanfare began, and before it even finished Ganon had teleported into the ring with his magic, complete with a short loading screen to boot (nearly a godsend in the context of 2K). This was a ruthless, vicious Ganon like we'd never seen, a man who went from glacial to instant, a Ganon who was hellbent on absolutely having his title match as soon as humanly possible...and somehow his wounded target already got away. Nothing stopped Ganon a la Proto Man attacking Sonic at End Game 7, nor did Ganon seem to display a weakness that was taken advantage of. Hell, if Ganon did his usual slow-ass intro only to realize that, when he was finished, Nick wandered off ages ago when the camera wasn't on him, that would be a perfect punchline to three and a half years of VGCW history. Instead, Ganon was all ready to get the gold...and kind of ran up against outright creator intent to get Nick on the offline screen. Now, such a desire is perfectly understandable and by no means alien to VGCW, but it felt like there was a lack of anything in the series itself to cause such a thing here. In the end the theft plot felt extraneous and kind of unwarranted due to Ganon still seeming unfortunately impotent. Now, it's been said that this came about due to some limitations of the game itself, so the situation is quite understandable. Nonetheless, I ultimately still wanted to share my two cents on this issue. ---------------------------------------------------------------- * M. Bison didn't feel hammy enough once his villainous plans were under way. Now, while he's no doubt more stoic in the Street Fighter games than Raul Julia's portrayal of him was, it was that cheesiness that had made people like the character in VGCW for quite some time, as best evidenced by the constant chants of "TUESDAY" whenever he appeared. Bison still comes across as rather cheesy and over the top in the games too. Shadaloo Finally, the biggest fault in the season, Shadaloo. To begin this section, I want to establish something: It was my impression that all of Season 11, Gameshark Attack, had been orchestrated by Bison from the shadows. The creation of the titular Gameshark was Shadaloo's doing, and it was on a leash to an extent for most of the season. During this time, Bison seemed to be gathering intel on the league and scoping it out all from an unassuming position, effectively getting a season's worth of prep time out of the way. Heck, Bison was even repeatedly in matches where he was stuck with someone else's move set, which in retrospect looked like he was stealthily trying out different bodies in case he ever needed to switch. From my perspective, Bison was a man who already had everything scouted, already had things prepared, and had a number of aces up his sleeve going into World Tour. He was a guy who'd observed all the previous takeovers and catastrophes and had taken all the best parts for his own.
Instead, after crashing the premiere's main event and unveiling Asura, Bison seemed to take things very slowly. Instead of following up on his actions and doing a blitzkrieg, Bison was content to wait for some unknown moment. When the Blood Money incident occurred, we returned next episode to see a VGCW not conquered by Bison, to no opening speech of the dictator elaborating on his "survival of the fittest" proclamations from the premiere. Even when he finally spoke he was vague and hinting toward something, feeding off of negative energy but not saying why. Come the triple tag against the "Grand Dads", Bison's stable actually won and, while said win wasn't in the most impressive manner, he had momentum to do something. If a win was what he wanted to "unlock" his plan and the cool thing he'd do, Bison had it right there. Instead, he was still peculiarly calm and casual in his conquest. We had a thwarted main event that might have put Vegeta in a title match, we had all the hype of Barret's last stand swatted down with no resolution, and still Bison was not filling his big boots with any sort of event.
However, Mega Evolution seemed to be the perfect place for Bison to seize power. He was suspiciously unperturbed when Gary denied him a shot for the VGCW Championship, and the power struggle between Vegeta and Gary seemed to be a perfect example of the sort of "might makes right" conquest Bison was looking for, as well as a case of factions leaving themselves wide open to a Shadaloo attack. It was there that Bison would unveil his hypothetical army, space laser, whatever his masterstroke was.
Needless to say, that did not happen. If Bison had a plan, if he had a dramatic upheaval of the league prepared, he'd apparently decided to start from scratch for the World Tour and the majority of his schemes hinged upon ring wins to begin. This man had no cards up his sleeve. He was not preparing to body hop and gain Nightmare Gabe powers or control of the organization. The people he ambushed were not implanted with any kind of Psycho Power time bomb to expand his ranks; only Flint joined him. Bison was taking on the world with a limited army and a weak plan. Most glaring of all, his claims of imposing survival of the fittest, of all-or-nothing battles, never really came to fruition. And that point in particular raises a very big question that lingers over a very key incident:
Why on earth did Bison blueball Barret at Blood Money?
Barret's "Achieve or Leave" seemed to be just the thing that Bison was looking for; a warrior putting absolutely everything on the line to see if they truly measured up and could rise to the occasion. Where Barret would logically be the standard Bison would hold everyone to, he was instead wronged by Bison the most (aside from the abductions and fatalities). If Bison needed a ring win to give him the momentum to build off of and explain this action, then he was able to achieve that in one of Shadaloo's few lucky breaks on the World Tour. Instead, this key point was never really answered, and in all honestly it's quite baffling. If Bison hadn't said that line there might still be an explanation, as he'd have unintentionally gone against one of the most core values of his boss and thus been thrown to the wolves in revenge. However, Bison himself introduced the idea, so it's all rather puzzling.
In conclusion, while misconceptions about EGX1's stinger might have held Bison to very high expectations that were not intended by the creators, Shadaloo nonetheless encountered a series of difficulties that hamstrung them chiefly because their entire plan and plot momentum seemed to hinge on consistent ring victories. While they were especially unfortunate in the face of WWE 2K14, these issues were exacerbated by what appeared to be a case of putting most of the eggs in one basket. Finally, in my opinion, if you're going to crash something, to ruin something, you'd better have something awesome already prepared to make up for it. Bison crashed a Scorpion match for the second time and possibly cockblocked Vegeta from the title scene; what followed was the set-up for his stable, but no true climax. Then Bison crashed Blood Money's main event, perhaps his fatal mistake. That was a moment everyone was excited and ecstatic for, a match that got people behind Barret to a degree he might never have had in his entire career. It was a phenomenal scenario and build and Bison messed it up with nothing awesome, ground-shaking, or spectacular prepared to show for it. If Bison was going to war that hard, he needed an immediate move or conquest to compensate, not a delayed one. While the Blood Falcon Army finally gave Shadaloo bite to its bark, I feel that they debuted far too late to make up for Bison's earlier failings.
In summation, I really liked World Tour and feel that it had a ton of fun moments. However, the few negatives it had were rather distinct, and Shadaloo was a very unfortunate case of the game's uncooperative actions hurting a plot hard a la Season 8, compounded by Bison actively sabotaging something the audience almost unanimously loved.
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