| Bravely Default; Certainly anything but default. | |
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| Topic Started: Jan 10 2014, 08:49 PM (11,602 Views) | |
| Enhas | Feb 23 2014, 09:53 PM Post #61 |
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Okay, at the advice of some people here and others, I bought the full game. And I really am having a blast. The demo really doesn't do the game any justice at all (aside from introducing the Brave/Default system). I added everyone's FC from this thread, and mine is: 1590-5772-6015 I'm still very, very early into the game so don't expect anything good for my summon. And I still really don't know much of what I'm doing yet. But that's the fun of it. |
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| ryuplaneswalker | Feb 23 2014, 11:05 PM Post #62 |
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not gonna spoil anything..but just gonna give advice. get everyone's level in ninja to 4 and red mage to 4, it is required for a set of bosses for a sub quest later down the line. |
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| Yayifcations | Feb 24 2014, 12:31 AM Post #63 |
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ARE YOU REALLY FEELING IT, BROTHER?!
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There are other ways to do it, namely involving Spiritmaster and Templar, but it's relatively finicky and the ninja method is much easier. |
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| ryuplaneswalker | Feb 24 2014, 01:58 AM Post #64 |
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The ninja method also only takes about 2 minutes to grind the levels too... really fuck that stupid sub quest, I would not do it if not for the job it gives. The final boss of the subquest with the dragons is Bonus Boss material.
Edited by ryuplaneswalker, Feb 24 2014, 03:28 PM.
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| TyrantSabre | Feb 25 2014, 02:25 AM Post #65 |
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Hi folks. Picked up Bravely Default over the weekend mainly on the strength of the music I've heard from it, and I'm really impressed so far. I hope the interesting parts of the plot and gameplay hold up through the whole length of the game; it's been a while since I played a game where I had to grind for success, and I'm not sure I have the patience for it anymore. FC is 5000-3107-7133. |
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| ryuplaneswalker | Feb 25 2014, 02:25 PM Post #66 |
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I actually have not had to grind much at all to win, except against the highly overly powered gimmick bosses that show up in the subquest I was talking about earlier, I have frankly crushed every non optional boss with zero grinding and zero cheesing of the game mechanics, well minus the last boss in chapter 4 who kicked my ass when he got to Low HP and decided to decimate my healer. I forgot I was out of pheonix downs so I popped all my brave..and got him down to 700 HP before I ran out of steam. Edited by ryuplaneswalker, Feb 25 2014, 02:26 PM.
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| Enhas | Feb 25 2014, 03:05 PM Post #67 |
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I haven't really used many special moves yet, but a good idea is to build them up via random battles so you have them for when you really need it. And they should be what you send out as your summon moves most of the time. And I wish more people would update their friend summons. Once in a while I get something decent from the random net-friends when updating my data, but that's pretty rare. I think they forget all about it past the tutorial showing how to do it. Net-friends are really only good for the extra four villagers a day. Edited by Enhas, Feb 25 2014, 03:10 PM.
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| ryuplaneswalker | Feb 25 2014, 03:26 PM Post #68 |
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I usually update at the start of the chapter, though I am not sure I need to anymore... Defile is doing 9999 damage on my end when I use it and I have all the town upgrades, I am not sure how they transfer though...I am not seeing great special effects from the friend summons that I get when I use the abilities. Spoiler: click to toggle
Edited by ryuplaneswalker, Feb 25 2014, 05:40 PM.
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| Yayifcations | Feb 26 2014, 03:00 AM Post #69 |
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Except they can. They get an A-rank in swords, and moreover can use lores of other jobs to equip weapons even better. One of my favorite things to do with a Vamp is use the monk's Knuckle Lore + Natural Talent. The p. atk doing so is insane. |
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| ryuplaneswalker | Feb 26 2014, 01:05 PM Post #70 |
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I tried the sword thing, it did not change much damage wise probably an extra 100 on the attacks, the attacks as a whole feel incredibly weak compared the same spells when the monsters cast them. that and they really only have one utility spell? what happened to bad breath and mighty guard! |
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| Yayifcations | Feb 26 2014, 01:17 PM Post #71 |
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ARE YOU REALLY FEELING IT, BROTHER?!
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Vampire really works best once you have other offensive classes leveled to take Lores from. Aside from the knuckle trick I mentioned, Axe Lore is good for the pure damage, while Katanas are better for crit (and Genome abilities CAN crit). Combine either with two hand your damage should be more than respectable. The lack of utility -is- unfortunate, I'll admit. But I feel the buffing/debuffing drains provide more than compensate. And while there's no bad breath, Vampires still have some of the best ways to inflict statii in the game, second only to a Black Mage with Ailment Amp and Group Cast All. |
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| ryuplaneswalker | Feb 26 2014, 01:26 PM Post #72 |
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I am not a fan of using the lores to make a class usable, especially since that would cause my vampire to lose his epic group cast feat or his boosted money one. (and really no class should be dependent on outside feats function that is just bad design) Edit : So I made it to the end of the game and..well chapter 7 and chapter 9 have turned me around on it. Bravely Default is not worth playing, there are no real strategies to use on bosses..there is only Bring X 2 or 3 abilities, spam them and have your DPS slowly whittle the boss down as it harmlessly casts X ability you are immune to. Edit 2 : Wow...I just had a boss outright use an unavoidable party wipe combo on turn one, this..may be the worst balanced RPG I have played since Xenogears. Edited by ryuplaneswalker, Mar 8 2014, 09:28 PM.
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| Enhas | Mar 10 2014, 02:17 PM Post #73 |
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The difficulty really can be uneven, yeah. I'm at the part of the game that immediately and suddenly starts kicking your ass to the point where it comes down to a job/ability check. You all know the one. If it wasn't for Rampart almost constantly being up and endless castings of Curada and Esunaga, I'd stand no chance whatsoever. The assholes that can Dread or Stop everyone at once are the worst of them, especially since the latter can't be easily cured. And the former also makes you lose all your BP. It'd be easier if I had a Spiritmaster leveled high enough to use Enigma or even Greater Spirit Ward, but that'd take hours of grinding at this point (anything past job level 9 takes forever, at least for now). As it is, these battles are some of the most irritating in the game. Really, everything before this was hard but still fair. And I have the feeling it's going to get even worse down the line. I know these are technically bonus bosses, but the difference between them and everything before is pretty staggering. |
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| ryuplaneswalker | Mar 11 2014, 08:02 PM Post #74 |
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I think it really comes down to them being able to brave and the enemy damage vs your HP totals just being uneven, you eventually get to the point where the pirate guy can spam Double Damage every turn and just oneshot you outright as he pleases without penalty. Also certain design choices being stupid, like Ensuna spells not clearing stop, or Doom, and Iceflame shield getting negated by them applying weaknesses. Along with the 3 Ability Slot tax that all offensive casters have because they need pierce magic defense to do damage at all. Edited by ryuplaneswalker, Mar 11 2014, 08:02 PM.
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| Enhas | Mar 11 2014, 08:52 PM Post #75 |
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I don't think we're talking about the same thing, though I do know what you're talking about. I'm nowhere near that yet. Well (without going into spoiler territory), I finished the quest I mentioned above completely. The main boss was much easier to me than the others (six!) before it, even though I've read tales from some people claiming the exact opposite. I guess it really comes down to your team and levels at that point (it helps that I did grind quite a bit). And Stop is very, very annoying. Nothing at all gives immunity to it except the passive Stop Immunity ability from the Time Mage (and maybe Spiritmaster's Fairy Ward? Not tested it to see), and there are much better choices to use a point on. And the only thing that cures it is waiting for it to go away, or the Rejuvenation special move if you use the Cure Stop part (which you'll likely only be able to use once during the battle, after which you'll probably just get Stop applied again, making it useless). I have found that at least some bosses aren't immune to Stop, so it might work both ways (Status Ailment Amp is absolutely needed though). Edited by Enhas, Mar 11 2014, 08:56 PM.
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The final boss of the subquest with the dragons is Bonus Boss material.


1:58 PM Jul 11